AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on Android in Saudi Arabia: Q2 2021
Explore the performance of the top 5 Shoot'em Up games on the Android platform in Saudi Arabia for the second quarter of 2021, featuring trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Shoot'em Up games on the Android platform in Saudi Arabia demonstrated varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Galaxy Attack: Shooting Game saw fluctuations in its weekly revenue, starting at around $2.4K at the end of March and dipping to approximately $825 by the end of June. Weekly downloads for the game remained relatively stable, ranging between 4.2K and 5.5K. However, weekly active users showed a downward trend from over 73K at the beginning of the quarter to about 56K by the end.
Space shooter - Galaxy attack experienced a peak in weekly downloads in late April at 8.2K, before gradually declining to around 4K by the end of June. The game's revenue peaked at $1.5K in the week of June 21. Active users for this game remained fairly consistent, peaking at around 29.5K in early May and then declining to approximately 19K by the end of June.
1945 Air Force: Airplane games had a notable spike in weekly downloads in mid-April, reaching nearly 17K, before stabilizing around 9.6K by the end of June. Revenue for the game showed some variability, with a high of approximately $1.2K at the end of May. The number of weekly active users peaked at around 67K in mid-April, before settling to approximately 53K by the end of the quarter.
HAWK: Airplane Space games maintained a relatively stable trend in weekly downloads, fluctuating between 241 and 470. Revenue for the game saw a gradual increase, peaking at around $586 in the final week of June. Active users for HAWK remained steady, with a slight increase from 1.2K in March to about 1.7K by the end of June.
Archero had a consistent performance in terms of weekly downloads, staying in the range of 298 to 362. Revenue peaked at around $507 in mid-April and then settled around $242 by the end of June. The game's active users remained fairly stable throughout the quarter, fluctuating slightly around the 12K mark.
These insights into the top 5 Shoot'em Up games are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.